Part 2 of the dev diary for “Project Railgun” – a 2D local-multiplayer arena brawler. This episode we look at creating a new move behavior for our character and integrating it into the modular player controller script.
So this is something new. I’m trying to put together a Dev Diary / Unity How-to / Code-Along-Blog for a new hobby project I’m working on! The game is tentatively titled “Project Railgun” and is a local-multiplayer 2D arena fighter a-la Towerfall.
Haven’t done a podcast-related post in a while.
Season 3 of Game Buccaneers is chugging along, as we dive deeper and deeper into the lunatic fringe of the Metal Gear universe. This week we’ll be uploading an episode on Metal Gear Solid: Portable Ops for the PSP.