Part 2 of the dev diary for “Project Railgun” – a 2D local-multiplayer arena brawler. This episode we look at creating a new move behavior for our character and integrating it into the modular player controller script.
So this is something new. I’m trying to put together a Dev Diary / Unity How-to / Code-Along-Blog for a new hobby project I’m working on! The game is tentatively titled “Project Railgun” and is a local-multiplayer 2D arena fighter a-la Towerfall.