Part 2 of the dev diary for “Project Railgun” – a 2D local-multiplayer arena brawler. This episode we look at creating a new move behavior for our character and integrating it into the modular player controller script.
So this is something new. I’m trying to put together a Dev Diary / Unity How-to / Code-Along-Blog for a new hobby project I’m working on! The game is tentatively titled “Project Railgun” and is a local-multiplayer 2D arena fighter a-la Towerfall.
So this is a silly little project that I completed about a week ago over the course of several days. It was designed as part of a job application, but I like the way it turned out so I thought I’d post it here.
Here’s the game I made over the weekend! A couple stats up front:
- Solo project
- Made in 48 hours
- All my own code (including some pre-made game templates I’ve put together)
- some 4AM-minted Illustrations and art assets
The game itself is completely inscrutable without a small demonstration, click “read more” to see the video. Continue reading